
Video Game Producer with 3 years of experience in production and level design. Currently pursuing a Bachelor’s degree in Creative Media and Game Technologies at Breda University of Applied Sciences, and a producer intern at VertexBee Studios.
Experienced in managing the full game development cycle, from concept to post-release, while leading cross-disciplinary teams of 20–25 members. Skilled in milestone planning, stakeholder communication, and maintaining project alignment under tight deadlines.
Proficient in Jira, Confluence, and other production tools, with strong capabilities in documentation, reporting, and presenting.
Selected Projects
Palette Cleanser 2025
3D platformer focused on smooth movement. Control a tiny robot trying to restore the color palette of its world. Capture the alien invaders to activate paint sprinklers and make the garden alive again.
Finalist in Unreal Engine Proceduralism GDWC 2025
Key Producer Responsibilities:
Established production pipelines and documentation structure using Jira and Confluence.
Planned and tracked short- and long-term milestones
Managed and motivated a multidisciplinary team through consistent communication and clear task ownership.
Oversaw project budgeting, resource allocation, and risk management throughout development.
Maintained daily production operations and served as the main point of contact between departments and stakeholders.
Directed the full publishing process: from Steam demo and full release to social media management and competition submissions.
Team Size
10 Artists
10 Designers
3 Programmers
Role
Producer
Number of players
Single player
Engine
Unreal 5
Platform
PC
Genre
Platformer
Bardo 2024
A third-person action-adventure game that takes place in the realm between life and death, Bardo.
Key Responsibilities:
Managed production for a 22-person multidisciplinary team from pre-production to release.
Created and maintained project timelines, milestones, and risk logs to ensure on-time delivery.
Implemented Agile Scrum practices and onboarded the team to Codecks.io for task management.
Coordinated with freelancers, including an audio designer and marketing specialist.
Oversaw release planning, QA, and marketing deliverables for publication on Itch.io.
Authored a beginner’s guide to Codecks.io, later approved by the platform’s co-founder.
Team Size
13 Artists
5 Designers
4 Programmers
Role
Producer
Number of players
Single player
Engine
Unreal 5
Platform
PC
Genre
Action-Adventure
Manta Mayhem 2023
A tension-filled first-person racing game where the player controls an underwater drone modeled after a manta ray.
Product state: Published on Itch.io
Key Producer Responsibilities:
Project Planning & Execution
Milestone & Sprint management
Backlog management
Team Coordination & Alignment
Teambuilding facilitation
Playtesting & Iteration management
Organizing & Leading design meetings
Communication & Stakeholder Engagement
Documentation
Public Launch on Itch.io
Team Size
6 Artists
5 Designers
3 Programmers
Role
Level Designer &
Producer
Number of players
Single player
Engine
Unreal 5
Platform
PC
Key Level Designer Responsibilities:
Designing & Prototyping level layouts
Designing immersive and engaging game environments
Implementing & Testing levels
Researching & Analyzing player behavior
Frequent Iteration
Timely delivery of design tasks
Genre
Drone simulator
Racing
Under Her Wing 2024
This third-person platformer game with a puzzle-level design puts you in the shoes of a swan and lets you experience how it feels to be a single parent protecting your cygnets.
Product state: Gameplay concept
Team Size
5 Designers
Role
Level Designer &
Producer
Number of players
Single player
Engine
Unreal 5
Platform
PC
Genre
Platformer
Key Producer Responsibilities:
Coordinated and Aligned a team of 5 designers to deliver a First playable within 8 weeks
Management team Tasks and Backlog
Facilitated Scrum rituals
Organized Playtesting and QA
Led collaborative design meetings
Communicated with Stakeholders
Worked on documentation
Key Level Designer Responsibilities:
Researched, Designed & Prototyped level layouts and ingredients
Set-dressed the final level
Tested and frequently iterated the level layouts
Delivered within the sprint time constraints
Other design work
Skills
Product Management
Familiar with agile methodologies (Scrum, Kanban) in game development
Experience using Jira, Trello, and Codecks.io for task management
Comfortable facilitating Scrum rituals and identifying areas for team improvement
Good understanding of release roadmaps, schedules, and scope breakdowns
Experience with automating tasks to improve development efficiency
Proficient in MS Office and Google Suite
Good understanding of AAA game development pipelines and workflows
Approach problem-solving with a structured and analytical mindset
Organized with a proactive approach to time management and milestone planning
Able to develop data-driven production plans and progress reports
Experience in supporting projects from concept to post-release
Adapt well to fast-paced, self-directed environments
Marketing
Conduct market analysis of direct and indirect competitors
Understanding of the game market and industry trends
Experience with community management
Ability to interpret player feedback and market data to inform development decisions
Effective verbal and written communication skills, with the ability to perform structured quantitative and qualitative analysis
Assist in developing marketing strategies
Organized with problem-solving skills and attention to detail
Analytical mindset, technically proficient, and quick to learn new tools and software
Team Management
Experience managing teams of up to 25 people
Able to lead teams and communicate effectively
Familiar with collaborative platforms like Notion, Miro, and Canva
Assist in overseeing game development and operations
Help build, track, and maintain project schedules
Adapt to changing priorities and contribute to conflict resolution
Support structuring teams to align with product goals
Identify and help resolve roadblocks in development
Organize team-building activities to improve collaboration
Facilitate communication between different departments
Approach decision-making with empathy and clear reasoning
Design
Familiarity with quality assurance, submission, and build processes in game development.
Level design from concept sketches to White-boxing, through iterations, and Final level creation and Set-dressing
Narrative Design and Environmental Storytelling
Accessibility and Inclusivity Considerations.
Game Design Documentation
Good knowledge of games and game design
Experience with Unreal Engine and Trenchbroom